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But when you start to make more complex items you will also start needing more skills as you can see from the blueprints shown. For most T1 modules, ships, and ammo this will only have “Industry 1” as a requirement. Here are listed the skills required to produce from the blueprint. So when you are doing your profit calculations be sure to take this number into account. Most often it is a single unit of whatever the blueprint shows, but in some cases a blueprint will give two, four and in the case of ammo 5000 items per run. Here you see what the blueprint will manufacture. Note that this is an unmodified run-time. In this line, you can see the time needed for a single run of the blueprint. The highest value of ME is 10, resulting in a 10% reduction of material need from its ME 0 counterpart and the highest value of TE is 20, resulting in a 20% reduction to production time from its TE 0 counterpart. To increase the ME and TE values of the BPO you need to research the BPO. When you buy a brand new BPO from the market its ME and TE values are both 0. You can see a blueprints ME and TE values at the top of the blueprint, where the box with the diamond shape contains the ME value and the box with the hourglass contains the TE value. Increasing these values reduce the materials a blueprint needs (ME) and reduce the time needed to complete a single run of that blueprint (TE). ME stands for material efficiency and TE stands for time efficiency. The most important part of any blueprint is its ME and TE value. A variety of blueprints in Eve Online Blueprints ME and TE Values Together they show all the important parts of blueprints. Below are examples of three different types of blueprints that you can manufacture from. Finally, BPC’s can be turned into tech 2 versions of themselves through invention.
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There are also a few special BPC’s can be part of ship loot and/or rewards. BPO’s can be bought from the marketplace while BPC’s can only be bought from the contracts system.īPC’s can also be made from every BPO that is in the game. The difference between these two is that BPO’s can be used forever while BPC’s have a limited number of runs. For every item that is manufactured in Eve Online, a blueprint exists.īlueprints are divided into two categories: Original blueprints or BPO’s and blueprint copies or BPC’s. Still simple lookups and formats without need for VBA macros.The most important aspect of manufacturing is your blueprint collection. Industrial Planner is fielded in version 2.0.0 Main template pages are now hidden displayed Products and Industry pages can be safely copied for multiple characters or multi-planet industry. xls formatĢ.0.2 - New Efficiency settings, TQ-verified PIN costs.Ģ.0.3 - Fixed minor error on efficiency calculations. xlsx formatġ.0.1 - Office 2003 release in. The industrial planner provides a broad ability to preplan facilities and flow rates.ġ.0.0 - Initial release on Excel 2007 in. Similar to many other tools out there, but with an enhanced, easy to interpret presentation for deciding which combination of planets will best meet a character's PI plan.
#Eve online pi planner upgrade#
Seeking feedback on any errors or upgrade ideas. Compatible with Excel 2003, Excel 2007, OpenOffice, GoogleDocs. Simple Excel workbook no macros, only self-contained table lookups and conditional formats. Includes efficiency setting to account for processor wait times. Industrial Planner provides Unit/Hour, m3/Hour, and CPU/Power estimates for a single-planet production chain. Stoplight color coding for simple interpretation. Selections for up to 6 planet types with resulting matrix of available materials. Drill down to the individual planets required. Tier-based representation of the PI products and building blocks.